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On Basilisk Station
· Having made him look a fool, she's been exiled to Basilisk Station in
disgrace and set up for ruin by a superior who hates her.
· Her demoralized crew blames her for their ship's humiliating posting
to an out-of-the-way picket station.
· The aborigines of the system's only habitable planet are smoking
homicide-inducing hallucinogens.
· Parliament isn't sure it wants to keep the place; the major local industry is
smuggling; the merchant cartels want her head; the star-conquering so-called
"Republic" of Haven is Up To Something; and Honor Harrington has a single,
over-aged light cruiser with an armament that doesn't work to police the entire star
system.
But the people out to get her have made one mistake. They've made her mad.
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The Honor of the Queen
It's hard to give peace a chance when the other side regards war as the
necessary prelude to conquest, and a sneak attack as the best means to that end.
That's why the Kingdom of Manticore needs allies against the so-called
"Republic" of Haven - and the planet Grayson is in just the right strategic
place to make a very good ally indeed. But Her Majesty's Foreign Service had
overlooked a "minor cultural difference" when they chose Honor Harrington to
carry the flag: women on the planet Grayson are without rank or rights; Honor's very
presence is an intolerable affront to every male on the planet.
At first Honor doesn't take it personally; where she comes from gender
discrimination is barely a historical memory, right up there in significance with fear of
the left-handed. But in time such treatment as she receives from the Graysonites
does become wearing, and Honor would withdraw if she could - but when Grayson's
fratricidal sister planet attacks without warning and she must stay and prevail, not just
for Honor's honor, but for her sovereign's, for the honor of the queen.
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The Short Victorious War
The families who rule the People's Republic of Haven are in trouble. The
treasury's empty, the Proles are restless, and civil war is imminent.
But the ruling knows what they need to keep in power: another short, victorious war
to unite the people and fill the treasury once more. It's a card they've played
often in the last half-century, always successfully, and all that stands in their way is
the Star Kingdom of Manticore and its threadbare allies. Enemies who in the past
have always backed down.
Only this time the Peeps face something different. This time they're up
against Captain Honor Harrington and a Royal Manticoran Navy that's prepared to give them
a war that's far from short
and anything but victorious.
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Field of Dishonor
HONOR BETRAYED
The People's Republic of Haven's sneak attack on the Kingdom of Manticore has
failed. The Peeps are in disarray, their leaders fighting for power in a bloody
revolution, and the Royal Manticoran Navy stands victorious.
But Manticore has domestic problems of its own, and success can be more treacherous
than defeat for Honor Harrington. Now, trapped at the core of a political crisis she
never sought, betrayed by an old and viscious enemy she'd thought vanquiashed forever,
she stands alone.
She must fight for justice on a battlefield she never trained for in a private war
that offers just two choices: death
or a "victory" that can end only in dishonor
and the loss of all she loves.
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Flag in Exile
HONOR HARRINGTON MUST DIE
Hounded into retirement and disgrace by political enemies, cut to the heart by
the murder of the man she loved, and bereft of confidence in herself and her abilities,
Captain Honor Harrington has retreated to the planet Grayson to take up her role as
Steadholder while she tries to heal her bitter wounds.
But the People's Republic of Haven is rising from defeat to threaten Grayson anew,
and the newborn Grayson Navy needs her experience desperately. It's a call Honor
cannot refuse, yet even as she once more accepts the duty whose challenges she fears she
can no longer meet, powerful men who hate and fear the changes she'd brought to their
world are determined to reverse them. They have a plan
and for it to succeed,
Honor Harrington must die.
Two irresistible forces are rushing together to crush Grayson between them, and
only one woman - uncertain of her capabilities, weary unto death, and marked for murder -
stands between her adopted planet and its devastation.
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Honor Amoung Enemies
HEADS WE WIN, TAILS YOU DIE
For Captain Honor Harrington, it's sometimes hard to know who the enemy really
is. Despite political foes, professional jealousies, and the scandal which drove her into
exile, she's been offered a chance to reclaim her career as an officer of the Royal
Manticoran Navy. But there's a catch. She must assume command of a "squadron" of
jury-rigged armed merchantmen with crew drawn from the dregs of her service and somehow
stop the pirates who have taken advantage of the Havenite War to plunder the Star
Kingdom's commerce.
That would be hard enough, but some of the "pirates" aren't exactly what
they seem
neither are some of her "friends." For Honor has been carefully
chosen for her mission-by two implacable and powerful enemies.
The way they see it, either she stops the raiders or the raiders kill her
and
either way, they win.
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In Enemy Hands
HONOR RAZES HELL
Honor Harrington has faced ship-to-ship combat, assassins, political vendettas,
and duels. She's been shot at, shot down, and just plain shot, had starships blown
out from under her, and made personal enemies who will do anything to ruin her, and she's
survived it all. But this time the People's Republic of Haven has finally found an
admiral who can win battles, and Honor's orders take her straight into an ambush.
Outnumbered and outgunned, she has just two options: see the people under her
command slaughtered in hopeless battle
or surrender them - and herself - to the Peeps.
At least the People's Navy promises to treat its prisoners honorably. But the
Navy is overruled by the politicians, and Honor finds herself aboard a Peep battlecruiser,
bound for a prison planet aptly named "Hell"
and her scheduled execution.
Put into solitary confinement, seperated from her officers and her treecat Nimitz,
and subjected to systematic humiliation by her gaolers, her future has become both bleak
and short. Yet the one lesson Honor Harrington has never learned is how to give up.
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Echoes of Honor
BACK FROM HELL
For eight bloody years, the Star Kingdom of Manticore and its allies have taken
the war to the vastly more powerful People's Republic of Haven, and Commodore Honor
Harrington has been in the forefront of that war.
But now Honor has fallen, captured by the Peep Navy, turned over to the forces of
State Security
and executed on the interstellar network's nightly news.
The Manticoran Alliance is stunned and infuriated by Honor's death and grimly
resolved to avenge it. Yet their military is over-extended and the People's Republic is
poised to take the offensive once more, this time with a new strategy, new weapons, a new
command team, and a whole new determination to win. The war is about to enter a new phase
of unprecidented ferocity
and the Alliance is on the short end of the stick.
But even as powerful Peep fleets hurtle towards their objectives, neither they nor
the Alliance are aware of events occurring on a distant, isolated, inescapable prison
planet called Hell. For what no one knows, not even State Security, is that Honor
Harrington is not dead. She and a handful of her people are trapped on Hell, and
determined to disprove the Peep boast that no one can ever escape it. Honor Harrington is
going home, and taking her people with her
even if she has to conquer Hell to do it.
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Ashes of Victory
REPORTS OF MY DEATH HAVE BEEN GREATLY EXAGGERATED
The People's Republic of Haven made a tiny mistake when it announced the
execution of Honor Harrington. It seemed safe enough. After all, they knew she was already
dead.
Unfortunately, they were wrong. Now Honor has escaped from the prison planet called
Hell and returned to the Manticoran Alliance with a few friends. Almost half a million of
them, to be precise
including some who know what really happened when the
Committee of Public Safety seized power in the PRH.
Honor's return from the dead comes at a critical time, providing a huge,
much-needed lift for the Allies' morale, for the war is rapidly entering a decisive phase.
Both sides believe that victory lies within their grasp at last, but dangers no one could
foresee await them both.
New weapons, new strategies, new tactics, spies, diplomacy, and assassination
.
All are coming into deadly focus, and Honor Harrington, the woman the newsies call
"the Salamander," once more finds herself at the heart of them all.
But this time, the furnace may be too furious for even a salamander to survive.
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